"welcome, if slightly expensive release"

As far as money-spinning franchises go, Batman hasn’t had a bad run. Appearing in games since the eighties 8-bit consoles and computers, The Caped Crusader seems to inspire a level of passion from publishers that other super heroes just don’t get.

While much of the game has been lifted directly from previous episodes, most notably the animations, the much talked about, new addition of the Batmobile is a bit of an anti-climax.

Handling and controls are extremely unusual for a vehicle – accelerate with the trigger, brake with the face button. It doesn’t ruin the game, but it could have been done so much better.

Taking on enemy militia tanks rolling through Arkham’s streets  is also a bit over the top, even by Gotham’s standards. Initial disappointment with the Batmobile eventually gives way, though and Arkham Knight continues the tradition of cerebral action and impressive cinematics the series has become known for.

Like a lot of follow-ups, it doesn’t excite quite like the first, but after a few lean months for PlayStation, Arkham Knight is a welcome, if slightly expensive release.


Arkham Knight

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